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THE PLAINS OF IDA — VALHALLA — YGGDRASIL

In Asgard the Æsir built an immense fortress, in the midst of which lay the Plains of Ida. Here they erected two splendid halls: Gladsheim, which contained high seats for Odin and the twelve peers among the Æsir; and Vingolf, which had high seats for Frigg and the goddesses. Round about Lidskjalf, whence Odin surveys the universe, rose the hall Valaskjalf, roofed with a silver roof.1 The chief of the halls of Asgard, however, was Valhalla, the banquet hall of the Æsir. Here Odin held high festival not only for the Æsir, but for all the translated heroes (einherjar), brave warriors who after death came into his presence. In Valhalla there were 640 portals, through each of which, 960 warriors might march in abreast. Between heaven and earth the Æsir constructed a bridge called Bifrost, or the Rainbow. The ruddy hue of the bridge is the light of a fire that burns without ceasing to prevent the Giants from crossing over it. Bifrost is of all bridges the most splendid and the stron

The creation of the World, the Giants, the Æsir, men and women, Dwarfs, Vanir, Elves

Our forefathers imagined the infinities of space to be a profound abyss, to which they gave the name Ginnunga-gap; on one of its confines there were icy frosts and mists; on the other, flame and heat. The frozen reaches were known as the Home of Fogs, or Niflheim; the torrid region as Muspellsheim, which may perhaps be rendered, the Home of Desolation. As the ice of Niflheim gradually melted away before the heat of Muspellsheim, there flowed forth from Niflheim into Ginnunga-gap chill streams of venom (the Élivágar), and yet the animating beams from Muspellsheim called the first living beings into life: a prodigious Giant (jotunn), called Ymir or Aurgelmir, and the cow Audhumla, from whose milk he drew sustenance. From Ymir in turn sprang other Giants, and thus he became the progenitor of all that evil race. The cow Audhumla likewise brought about life anew by licking the icebound boulders of salt. In this manner Buri came into being; his son Borr, with Bestla, daughter of the Giant B

THE GIANTS

The Giants, sworn enemies of men and of Æsir, were savage and violent but not always malicious. On occasion they might even manifest downright simplicity and good nature. They were of monstrous size, they often had several heads and hands, and they had dark skin and hair. Many of their women were well-favored, as for example Gerd; others again were most hideous: one might have a tail, another two heads, and so forth. The Giants owned great herds of cattle, bulls with gold horns, sheep, horses, and dogs. They loved darkness and the deeds of darkness; their women, avoiding the light of day, were in the habit of riding forth by night, and so they were sometimes called Dark-Riders or Night-Riders. If the sun’s rays chanced to strike a Giant, he turned at once to stone. Now and then it happened that the Giants fought among themselves, throwing huge boulders at one another; but for the most part they were occupied in battle against mankind and the Æsir. The sanctuaries dedicated to the g

HEL

Far down beneath the root of Yggdrasil, in darkest and coldest Niflheim, lies the fearful domain of Hel, daughter of Loki and Angerboda. One half of her body has a livid tinge, and the other half the hue of human flesh; she is harsh and cruel, greedy for prey, and tenacious of those who have once fallen under her rule. The dark, deep vales surrounding her kingdom are called Hell-Ways; to go thither men must cross the river Gjoll (“roaring,” “resounding”), spanned by the Bridge of Gjoll, which is paved with gold. Lofty walls enclose her dwelling place, and the gate that opens upon it is called Hell-Gate. Her hall is known as Eljudnir; her dish or porringer, as Hunger; her knife, as Famine; her bondman and bondmaid, as Ganglati and Ganglt (both words meaning “tardy”); her threshold, as Sinking to Destruction; her couch, as Sickbed; the curtains of her bed, as Glimmering Mischance. Her huge bandog, Garm, is bloody of chest and muzzle. Her “sooty-red” cock crows to herald the fall of t

NIGHT — DAY

The divinities of day and of night were also of Giant race. The Giant Norvi had a daughter by the name of Nott (Night), who was dark and swarthy like the rest of her kindred. She was first wedded to Naglfari, with whom she had a son named Aud; later, to Anar, with whom she had a daughter named Jord, who became the wife of Odin;1 and finally, to Delling, of the race of the Æsir, with whom she had a son named Dag (Day), who was bright and fair like his father’s family. The All-Father took Night and her son Day, gave them two horses and two wains, and stationed them aloft in the heavens, where they were to ride around the earth in alternating courses of twelve hours each. Night drives the horse known as Rimfaxi (Hrímfaxi, that is, “having a mane of rime”), and each morning the fields are bedewed with froth that drips from his bit. This horse is also called Fjorsvartnir (from fjor, “life,” and svartr, “black”). Day drives Skinfaxi (“with the shining mane”); earth and sky sparkle with t

THE FORCES OF NATURE — ÆGIR

While the Æsir as major deities governed all the forces of Nature and strove to direct them in the interest of mankind, almost every natural force or element had its own indwelling divinity; this divinity, a kind of personification of the natural force or element itself, was able to set those forces in motion but unable to determine their activities wholly. Thus Njord governed the winds and guided their course, but he was not their prime mover; that function was fulfilled by the Giant Ræsvelg (Hrœsvelgr, that is, Consumer of Corpses) who, sitting in the guise of an eagle at the northern confines of the heavens, produced the winds by the beating of his wings. So long as the rude powers of Nature are left to themselves, their activities are rather harmful than beneficent, for which reason it is no wonder that our fathers commonly regarded these elementary divinities as Giants; for it was distinctly characteristic of the Giants that they were seldom on good terms with the Æsir and th

THORGERD HŒLGABRUD AND IRPA

Within one of the greater families, the ancestral Disir might attain the rank of goddesses and become the objects of something more than private worship. Of this there is an example in the goddesses of the Haloigja family, namely Thorgerd Hœlgabrud and her sister Irpa. Thorgerd was the daughter of an ancient mythical king Hœlgi, after whom Halogaland is said to have its name; that is, Hœlgi is the eponymous hero of the district, the personal name having been formed by the operation of myth to explain the place name. Thorgerd Hœlgabrud is also called, but less correctly, Horgabrud1 and Horgatroll. In more recent saga tradition this designation of “troll” no doubt had some connection with the aid she was supposed to have given to Hakon, Earl of Lade, in the battle of Hjorungavag. According to Snorri’s Edda (I, 400), her father also was worshipped; the mound in which he was buried was constructed from alternate layers of earth and stone, and of silver and gold — “these were the treasu