Skip to main content

Posts

Showing posts with the label Norse mythology

THE NECKLACE OF THE BRISINGS

On most of Thor’s expeditions, Loki acted the part of a friend, outwardly at least. Between Heimdal and Loki, on the contrary, there was deadly enmity without ceasing. This enmity showed itself, for example, on the occasion when Loki had stolen the Necklace of the Brisings from Freyja. Loki hid the ornament in the sea at Singastein, and kept guard over it himself in the shape of a seal. Heimdal likewise assumed the likeness of a seal, and so compelled Loki to restore what he had stolen. This is the probable interpretation of the casual references in Snorri’s Edda, in which case we have here to do with the old and authentic form of the myth. A variant of the myth, quite different and far less primitive, is to be found in the legendary Sorla þáttr, dating from the thirteenth century. According to this account, Freyja had received the necklace from four Dwarfs; Odin, however, coveting it, asked Loki to steal it for him. It would prove to be a difficult task, Loki said, for Freyja’s

THE TREASURES OF THE GODS

Loki’s malice was in reality the occasion of the acquiring by the Æsir of all the precious weapons and treasures that served them in such good stead during their warfare with the Giants. Once upon a time Loki cut off all of Sif’s hair. When Thor found out what had happened, he seized upon Loki and threatened to crush every bone in his body; he relented only on Loki’s swearing that he would get the Dark-Elves to fashion for Sif hair from gold that would grow like other hair. Loki went with his task to certain Dwarfs known as the Sons of Ivaldi; and they, made not only the hair but also the ship Skidbladnir and the spear Gungnir. Loki promptly laid a wager of his own head with another Dwarf, named Brokk, that the Dwarf’s brother Sindri was not craftsman enough to make three other talismans as precious as these. Brokk and Sindri repaired to the smithy, where Sindri, laying a pig’s hide in the forge, asked Brokk to blow the bellows without pause until he himself returned to take the h

THOR’S COMBAT WITH RUNGNIR

Once upon a time, when Thor had gone off to the east to kill Trolls, Odin rode on Sleipnir’s back into Jotunheim and pressed forward to the dwelling of the Giant Rungnir. Rungnir inquired who the gold-helmeted man might be, who was thus able to ride both air and sea — he must be the master of a good horse! Odin undertook to wager his head that the horse’s like was not to be found in all Jotunheim. Rungnir retorted that his own horse, Goldmane, was the swifter of the two; with these words he sprang on his horse in a rage and rode in pursuit of Odin to pay him for his boasting. Odin struck spurs into Sleipnir and maintained his lead; but Rungnir had lashed himself into such a Giant fury that before he knew it he had passed within the gates of Asgard. The Æsir immediately invited him to sit down with them at their drinking, to which he assented and walked into the hall. The beakers were brought forward from which Thor was in the habit of drinking; Rungnir emptied them all without a mu

THE PLAINS OF IDA — VALHALLA — YGGDRASIL

In Asgard the Æsir built an immense fortress, in the midst of which lay the Plains of Ida. Here they erected two splendid halls: Gladsheim, which contained high seats for Odin and the twelve peers among the Æsir; and Vingolf, which had high seats for Frigg and the goddesses. Round about Lidskjalf, whence Odin surveys the universe, rose the hall Valaskjalf, roofed with a silver roof.1 The chief of the halls of Asgard, however, was Valhalla, the banquet hall of the Æsir. Here Odin held high festival not only for the Æsir, but for all the translated heroes (einherjar), brave warriors who after death came into his presence. In Valhalla there were 640 portals, through each of which, 960 warriors might march in abreast. Between heaven and earth the Æsir constructed a bridge called Bifrost, or the Rainbow. The ruddy hue of the bridge is the light of a fire that burns without ceasing to prevent the Giants from crossing over it. Bifrost is of all bridges the most splendid and the stron

The creation of the World, the Giants, the Æsir, men and women, Dwarfs, Vanir, Elves

Our forefathers imagined the infinities of space to be a profound abyss, to which they gave the name Ginnunga-gap; on one of its confines there were icy frosts and mists; on the other, flame and heat. The frozen reaches were known as the Home of Fogs, or Niflheim; the torrid region as Muspellsheim, which may perhaps be rendered, the Home of Desolation. As the ice of Niflheim gradually melted away before the heat of Muspellsheim, there flowed forth from Niflheim into Ginnunga-gap chill streams of venom (the Élivágar), and yet the animating beams from Muspellsheim called the first living beings into life: a prodigious Giant (jotunn), called Ymir or Aurgelmir, and the cow Audhumla, from whose milk he drew sustenance. From Ymir in turn sprang other Giants, and thus he became the progenitor of all that evil race. The cow Audhumla likewise brought about life anew by licking the icebound boulders of salt. In this manner Buri came into being; his son Borr, with Bestla, daughter of the Giant B

THE GIANTS

The Giants, sworn enemies of men and of Æsir, were savage and violent but not always malicious. On occasion they might even manifest downright simplicity and good nature. They were of monstrous size, they often had several heads and hands, and they had dark skin and hair. Many of their women were well-favored, as for example Gerd; others again were most hideous: one might have a tail, another two heads, and so forth. The Giants owned great herds of cattle, bulls with gold horns, sheep, horses, and dogs. They loved darkness and the deeds of darkness; their women, avoiding the light of day, were in the habit of riding forth by night, and so they were sometimes called Dark-Riders or Night-Riders. If the sun’s rays chanced to strike a Giant, he turned at once to stone. Now and then it happened that the Giants fought among themselves, throwing huge boulders at one another; but for the most part they were occupied in battle against mankind and the Æsir. The sanctuaries dedicated to the g

HEL

Far down beneath the root of Yggdrasil, in darkest and coldest Niflheim, lies the fearful domain of Hel, daughter of Loki and Angerboda. One half of her body has a livid tinge, and the other half the hue of human flesh; she is harsh and cruel, greedy for prey, and tenacious of those who have once fallen under her rule. The dark, deep vales surrounding her kingdom are called Hell-Ways; to go thither men must cross the river Gjoll (“roaring,” “resounding”), spanned by the Bridge of Gjoll, which is paved with gold. Lofty walls enclose her dwelling place, and the gate that opens upon it is called Hell-Gate. Her hall is known as Eljudnir; her dish or porringer, as Hunger; her knife, as Famine; her bondman and bondmaid, as Ganglati and Ganglt (both words meaning “tardy”); her threshold, as Sinking to Destruction; her couch, as Sickbed; the curtains of her bed, as Glimmering Mischance. Her huge bandog, Garm, is bloody of chest and muzzle. Her “sooty-red” cock crows to herald the fall of t

NIGHT — DAY

The divinities of day and of night were also of Giant race. The Giant Norvi had a daughter by the name of Nott (Night), who was dark and swarthy like the rest of her kindred. She was first wedded to Naglfari, with whom she had a son named Aud; later, to Anar, with whom she had a daughter named Jord, who became the wife of Odin;1 and finally, to Delling, of the race of the Æsir, with whom she had a son named Dag (Day), who was bright and fair like his father’s family. The All-Father took Night and her son Day, gave them two horses and two wains, and stationed them aloft in the heavens, where they were to ride around the earth in alternating courses of twelve hours each. Night drives the horse known as Rimfaxi (Hrímfaxi, that is, “having a mane of rime”), and each morning the fields are bedewed with froth that drips from his bit. This horse is also called Fjorsvartnir (from fjor, “life,” and svartr, “black”). Day drives Skinfaxi (“with the shining mane”); earth and sky sparkle with t

THE FORCES OF NATURE — ÆGIR

While the Æsir as major deities governed all the forces of Nature and strove to direct them in the interest of mankind, almost every natural force or element had its own indwelling divinity; this divinity, a kind of personification of the natural force or element itself, was able to set those forces in motion but unable to determine their activities wholly. Thus Njord governed the winds and guided their course, but he was not their prime mover; that function was fulfilled by the Giant Ræsvelg (Hrœsvelgr, that is, Consumer of Corpses) who, sitting in the guise of an eagle at the northern confines of the heavens, produced the winds by the beating of his wings. So long as the rude powers of Nature are left to themselves, their activities are rather harmful than beneficent, for which reason it is no wonder that our fathers commonly regarded these elementary divinities as Giants; for it was distinctly characteristic of the Giants that they were seldom on good terms with the Æsir and th

THORGERD HŒLGABRUD AND IRPA

Within one of the greater families, the ancestral Disir might attain the rank of goddesses and become the objects of something more than private worship. Of this there is an example in the goddesses of the Haloigja family, namely Thorgerd Hœlgabrud and her sister Irpa. Thorgerd was the daughter of an ancient mythical king Hœlgi, after whom Halogaland is said to have its name; that is, Hœlgi is the eponymous hero of the district, the personal name having been formed by the operation of myth to explain the place name. Thorgerd Hœlgabrud is also called, but less correctly, Horgabrud1 and Horgatroll. In more recent saga tradition this designation of “troll” no doubt had some connection with the aid she was supposed to have given to Hakon, Earl of Lade, in the battle of Hjorungavag. According to Snorri’s Edda (I, 400), her father also was worshipped; the mound in which he was buried was constructed from alternate layers of earth and stone, and of silver and gold — “these were the treasu

THE VALKYRIES

Other feminine beings who exercised control over the fates of men and were closely related to the Norns, were the Valkyries. Victory lay in their government, and mortality in battle; Odin sent them forth to “choose the slain” or the heroes who were doomed to fall.1 They were therefore also called the Maidens of Odin. They were beautiful young girls; armed and fully panoplied, they rode through the air and over the waters, to the ends of the world. At home in Valhalla they served as cupbearers to the Æsir and Heroes in the halls of Odin. There were two classes of Valkyries: an original order, the celestial Valkyries; and another order, half mortal and half divine, who lived for a time among men as mortals but who later came to Odin in Valhalla, evidently a sort of feminine counterpart to the Heroes. The number of the celestial Valkyries is variously computed, as nine or as nine times nine; they were frequently imagined as riding about in three groups. Those most commonly mentioned

FAMILIAR SPIRITS — ATTENDANT SPIRITS

Related to the Norns were the Familiar Spirits (hamingjur) and the Attendant Spirits (fylgjur). The Familiar Spirits were supernatural, usually invisible feminine beings who accompanied men and directed their course. Each person had his Familiar Spirit, who strove to bring him good luck ; 1    it was possible to lend one’s Familiar Spirit to another in case one desired to run a risk in his behalf. The Attendant Spirits (fylgjur), on the other hand, ordinarily had the shape of animals who walked before men or beside them. Each person had, according to the belief of our fathers, one or more Attendant Spirits; and certain people pretended that they could see the Attendant Spirits and thus ascertain in advance who was drawing near. The Attendant Spirit usually corresponded to the character of the individual in question; powerful chieftains had bears, bulls, and the like as Attendant Spirits, crafty folk had foxes, and so forth. Supernatural beings of this type were not made the object

BALDER

The son of Odin and Frigg is Balder, the god of innocence and piety. He is so bright and fair that light shines from his features; he is also wise, eloquent, gentle, and lenient, and righteous to such a degree that his judgments stand always unshaken. His home and stronghold is called Breidablik; there nothing impure may find lodgment. His wife is the faithful Nanna, daughter of Nep. His son is the righteous Forseti. Balder was killed by his brother Hod, but after the destruction of the universe he will return again. The cult of Balder is mentioned only in the late, unhistorical Fridthjof’s Saga; from this source we learn that he had a great sanctuary, Baldershagi, somewhere in Sogn.

SAGA — EIR — GEFJON — VAR — VOR — SYNSNOTRA

In the array of goddesses in the Prose Edda, Saga is found next after Frigg; possibly Saga is only another name for Frigg. Her house is known as Sœkkvabek;l cool waves wash over her dwelling, and here Odin and she drink each day from crocks of gold. Some generations since, it was a common opinion that she was the goddess of history, “saga”; but it is certain that her name was Sága and not Saga (with a short vowel). No more reasonable explanation has been proposed than that the name may have been formed from a root found in at sjá (Gothic saihwan) and thus has the meaning: she who sees — and knows — all things, in common with Odin. Eir is the goddess of healing, her name having originally been the common noun eir, “mercy.” Gefjon, according to Snorri’s Edda, was a maiden, to whom came after death all who died maids. Odin says of her in Lokasenna that she knows the fates as well as himself. It thus seems as if Gefjon, like Saga, corresponds to Odin’s wife Frigg. There is another myt

RAGNAROK

The Day of Doom that will destroy the Gods and the entire Earth The Gods know this day is coming and do everything they can to prevent it Loki, his children, and the giants will overrun the Æsir The World Tree will burn Mani (Moon) and Sol (Sun) will be devoured by the wolves of darkness that chase them From the ashes a new world will be born, built by new gods

DWARVES

Short, hairy creatures that live in Svartheim, the Land of the Dwarves Master craftsman who work underground forging the treasures of the world They are the makers of Mjölnir and Brisingamen Dwaeves

GIANTS

Enormous brutes who are the enemies of the Æsir Continually plotting to destroy the gods through tricks and traps Not all Giants are evil, but the majority are Thor is the god that they hate the most Giants

THE NORNS

Next in order to the major gods and goddesses were other powerful divinities, and besides, certain supernatural beings of a lower degree. Most highly regarded were probably the Norns, the goddesses of Destiny. Though their number was rather large, three of them were more prominent than the rest, namely, Urd, Verdandi, and Skuld, who dwelt beneath Yggdrasil, beside the well which after Urd is called Urd’s Well, where two swans resort, where the branches of Yggdrasil drip honey dew, and where the gods meet in solemn assembly. The Norns control the destiny of all men and even of the Æsir themselves; and they direct the immutable laws of the universe. At the birth of every child the Norns are present to determine its fate, and no man lives one day longer than the Norns grant him leave. There are both good and evil Norns; but the decrees of all alike must be obeyed.

IDUN — NANNA — SIF

Little is known of Idun, Nanna, and Sif. Idun, the wife of Bragi, had in her possession the most priceless treasures of the Æsir, certain apples that restored youth to those who ate of them. Without them the Æsir would have become old and feeble. For this reason they were fearful of losing Idun, so that on one occasion when she had been carried off by the Giant Thjazi4 they were in the most dire straits. Idun was designated as the “Goddess of Brunnaker’s Bench,” presumably the name of the dwelling where she and Bragi were housed. Nanna, daughter of Nep, was the wife of Balder, whom she so loved that her heart broke at his death. Sif was the wife of Thor. She had been wedded before, to whom we do not know; and she was the mother of Ull, who is called the stepson of Thor. Sif was fair and had gold hair fashioned for her by cunning Dwarfs. Her name, meaning “kindred,” “relationship,” indicates that she was thought of as the protector of homes, just as Thor was the protector of Midgard

THE GODDESSES — FRIGG — JORD — FREYJA

Among the goddesses there are likewise, besides Odin’s wife Frigg, twelve or thirteen of the highest rank, namely: Freyja, Saga, Eir, Gefjon, Sjofn, Lofn, Var, Vor, Syn, Lin, Snotra, Fulla, and Gna; all of these are enumerated together in Snorri’s Edda. Fulla and Gna, and to a certain degree Lin as well, are merely handmaidens of Frigg; in their stead may therefore be placed Idun, Nanna, and Sif, all of whom are far more important. Next in order come Sigyn, Gerd, and Skadi, who however are of Giant race; and thereafter some of the daughters of the gods and the goddesses. Jord and Rind are also counted among the goddesses. Frigg is the daughter of Fjorgynn; she is the wife of Odin, the mother of Balder, and chief among the goddesses. Her house is the splendid Fensalir. The goddesses Lin, Fulla, and Gna are closely associated with her. Lin is set to guard those of mankind whom Frigg desires to preserve from harm. Fulla, a maiden with long flowing hair and a golden chaplet about